ARC Raiders has officially changed the rules of engagement. After weeks of fierce debate on Reddit and “tinfoil hat” theories from the community, Embark Studios has dropped a bombshell that fundamentally alters how we play the game.
If you have been wondering why your lobbies suddenly feel like a warzone or, conversely, why everyone is waving at you near the extraction point, we finally have the answer. Aggression-Based Matchmaking (ABMM) is real, and it is actively profiling your playstyle.
Whether you are a casual looter trying to survive or a competitive sweat hunting for kills, this system affects you. Here is everything you need to know about the new matchmaking system, how it sorts you into “Predator” or “Prey” lobbies, and how to avoid getting trapped in a cycle of endless PvP.
The Confirmation: Embark Studios Speaks Out
For weeks, the ARC Raiders game community has been divided. Some players claimed the game was becoming a “kill-on-sight” (KOS) nightmare, while others reported wholesome encounters where squads traded loot.
In a recent interview with GamesBeat, Embark Studios CEO Patrick Söderlund put the rumors to rest. When asked directly if the game utilizes an aggression-based matchmaking system, his response was unequivocal:
“That is exactly what it is.”
Söderlund revealed that this system was introduced to address a growing divide in the player base. The developer’s goal is to separate the “loot-and-extract” pacifists from the bloodthirsty hunters, creating two distinct experiences within one title.
How Aggression-Based Matchmaking Works
The system is surprisingly simple but brutal in its efficiency. It tracks your tendency to engage in PvP (Player vs. Player) combat versus PvE (Player vs. Environment) activities.
Unlike traditional Skill-Based Matchmaking (SBMM), which sorts players by aim or win rate, ARC Raiders sorts you based on your behavior.
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High Aggression Score:Â Gained by inflicting damage on other players, killing players, and engaging in frequent combat.
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Low Aggression Score:Â Gained by focusing on objectives, killing ARC machines, and extracting without harming other Raiders.
The Two Hidden Lobbies: Predator vs. Prey
Based on your aggression score, the matchmaking algorithm places you into one of two hidden “buckets.”
1. The “Nice” Lobbies (PvE Focused)
This is the dream for players who enjoy the “extraction” part of an extraction shooter.
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Who gets in:Â Players who focus on looting, quests, and killing AI machines.
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The Vibe:Â Described as “borderline wholesome.” Players often run past each other without shooting, use voice chat to de-escalate, and even cooperate to take down large ARC tyrants.
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The Reward:Â You can complete quests and extract with high-value gear without constantly checking your corners for campers.
2. The “Predator” Lobbies (PvP Focused)
This is the shark tank. If you treat ARC Raiders like a battle royale, this is where you belong.
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Who gets in:Â Players who shoot first, camp extractions, or hunt others for sport.
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The Vibe:Â Hostile and silent. Every shadow is a threat. You will face squads that are just as sweaty, geared, and aggressive as you are.
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The Consequence:Â The game matches “war with war.” If you want to fight, you will be matched with other hunters who are looking for a fight.
The “Self-Defense” Trap: A Warning for Players
Here is where the ARC Raiders gameplay loop gets tricky. Community testing and reports indicate that the system currently lacks nuance.
The Problem: Inflicting damage on other players—even in self-defense—can raise your aggression score.
The Scenario
You are a friendly player minding your own business. A hostile squad ambushes you. You are forced to shoot back and kill them to survive.
The Result
The system may flag you as the aggressor. If this happens frequently, you might get kicked out of the “nice” queue and thrown into the “predator” lobbies. This creates a vicious cycle: you defend yourself, the game thinks you are aggressive, it puts you in harder lobbies, you have to fight more to survive, and your score gets worse.
How to “Reset” Your Aggression Score
If you find yourself stuck in “Predator” lobbies but want to return to a more peaceful looting experience, there is a fix. However, it requires patience.
According to community analysis on Reddit and Steam forums, you can “reset” your reputation by playing as a pure pacifist.
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The Method: Play approximately 15 to 20 matches without inflicting any damage on other players.
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The Hard Part:Â This means you cannot shoot back, even if you are being shot at. You must run, hide, or die.
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The Outcome:Â After a streak of non-aggressive behavior, the system will slowly lower your aggression score and migrate you back to the PvE-focused lobbies.
Survival Guide: Tips for ARC Raiders Gameplay
Whether you are playing on ARC Raiders Steam, PS5, or Xbox, adapting to this new reality is essential.
For Looters (PvE)
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Discipline:Â Keep your trigger finger disciplined. Do not shoot unless you are 100% sure you are in a “kill or be killed” situation.
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Communication:Â Use the “Friendly” emote and VOIP. In “nice” lobbies, many players will respect the truce.
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Avoidance:Â If you see a squad engaging in heavy PvP, move the other way. Being near aggressive players can lead to accidental firefights that ruin your rating.
For Hunters (PvP)
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Expect Resistance:Â Know that your victims won’t be helpless casuals anymore. You are fighting other killers.
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Meta Loadouts:Â In Predator lobbies, you need the best gear. Ensure your loadout is optimized for PvP engagement, not just looting.
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Squad Up:Â Solo queuing in a high-aggression lobby is a death sentence. Play with a coordinated team.
Conclusion
Embark Studios has essentially created two different games inside one title. For the casual player, ARC Raiders can now be a cooperative, tense, but manageable adventure. For the competitive player, it is a high-stakes arena shooter.
Whether this system saves the casual player base or frustrates the PvP crowd remains to be seen. However, one thing is clear: in ARC Raiders, your behavior has consequences. Choose your playstyle wisely.
Frequently Asked Questions (FAQs)
No, ARC Raiders uses a unique system called Aggression-Based Matchmaking (ABMM). Instead of matching you based on your aim or win rate, the game profiles your playstyle. If you play aggressively (PvP), you are matched with other hunters. If you focus on looting (PvE), you are matched with peaceful players.
To enter “Nice” or PvE-focused lobbies, you must maintain a low aggression score. This means focusing on completing objectives, looting, and fighting ARC machines while avoiding combat with other players. If you consistently avoid PvP, the system will place you in lobbies with similar “pacifist” players.
Yes. Currently, community testing indicates that inflicting damage on other players raises your aggression score, even if you are acting in self-defense. To maintain a “peaceful” rating, you may need to disengage or run from fights rather than shooting back.
If you are stuck in “Predator” lobbies, you can reset your reputation by playing as a pure pacifist. Reports suggest that playing 15 to 20 matches without damaging other players will slowly lower your aggression score and return you to standard or PvE lobbies.
Yes, ARC Raiders is a next-gen title available on PlayStation 5 (PS5), Xbox Series X|S, and PC (via Steam and Epic Games Store). The Aggression-Based Matchmaking system applies to all platforms.

